Free Resources
Are you looking to learn more about Vectorworks now that you have your copy? You've come to the right place.
User Guides
We offer you two great ways to get started in the software. A quick and easy short tutorial and a more detailed project based tutorial.
Do you want something more comprehensive? Click here to check out our complete tutorials section.
NOTE- These PDFs are best viewed on the web, and links within the PDF may not operate correctly if they are downloaded to your hard drive.
Getting Started with Vectorworks Architect 2012
This step by step instructional tutorial takes you through a complete project from start to finish. This is a relatively short tutorial at less than 100 pages, but lets you try out many of the great features in Vectorworks in the context of a project while teaching you best practices along the way.
Getting Started with Vectorworks Landmark 2012
This step by step instructional tutorial takes you through a complete project from start to finish. This is a relatively short tutorial at less than 100 pages, but lets you try out many of the great features in Vectorworks in the context of a project while teaching you best practices along the way.
Getting Started with Vectorworks Fundamentals 2012
This step by step instructional tutorial takes you through a complete project from start to finish. This is a relatively short tutorial at less than 100 pages, but lets you try out many of the great features in Vectorworks in the context of a project while teaching you best practices along the way.
Getting Started with Vectorworks Spotlight 2012
This instructional guide takes you through the basics of how to use Vectorworks Spotlight. This is a relatively short 100 page guide. The guide lets you try out many of the great features in Vectorworks in the context of short exercises while teaching you best practices along the way.
Getting Started with Renderworks 2012
This guide utilizes three case studies as the underpinning for detailed, step-by-step tutorials, using an organized and logical method to develop each rendering exercise, from opening the file at the beginning, to exporting an image at the end. The intent is to convey the fundamental methods of texturing, lighting and rendering by describing the sequence of steps necessary to complete each rendering.
